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Studio Portrait

Just2D Interactive and Drova - Forsaken Kin: How the Dream Project Came to Be

From Indie to AAA: On a regular basis, we have a look at a studio from the German-speaking development scene. This time: Just2D Interactive from Magdeburg. Just in time for the launch of their first game, Drova - Forsaken Kin, we expanded the article and translated it into English.

Marcel Kleffmann15.10.2024 08:45
Just2D Interactive - How the Dream Project of the Drova - Forsaken Kin Came to Be
The founding foursome: Johannes Hauffe, Christian Sandkämper, Kai Bornemann and Julian Voss were brought together by their studies and a passion for gaming. Sven Kloss/OVGU

It all began when Johannes Hauffe and Christian Sandkämper met while studying computer science at the Otto-von-Guericke University in Magdeburg. They shared a common interest in game development. During their studies, "Christian had the idea of starting his own studio to develop his own games," says Johannes Hauffe. "Christian and Kai [Bornemann] also met during their studies and in 2016 had the idea of an open-world pixel art role-playing game, which included the first ideas for Drova."

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